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12 minutes engine
12 minutes engine





If you can have the player interact with what performers provide, then it’s an exciting thing–but cutscenes can leave me a bit cold.”Īlthough his memories of acting in Twelve Minutes are as vivid as ever, McAvoy himself is just as in the dark about the finished product as players are.

12 minutes engine

That’s what Twelve Minutes does, rather brilliantly, thanks to Luis in his approach. “You have to marry what we do as actors with what the player is doing as an active member in this experience. “Some cutscenes are pretty cool,” he explains, “but when I’m playing games, no matter how good the scene, acting, or star is, I always want to get back to the gameplay–tell the story in the gameplay! The unique Twelve Minutes experience has McAvoy considering more game acting roles in the future–but only if he’s woven into a narrative like Antonio’s, rather than appearing in more traditional cutscenes. Hopefully, we can provide that by letting people forget about the rest of the world and take control and get engrossed in someone else’s dilemma, whether it’s through tiny, mundane decisions or big, dramatic moments.” “I think that when I play games–no matter how hectic the game is–it’s an almost meditative experience it completely absorbs you. “It sounds a little reductive to say that, but first and foremost, entertainment, absorption, and being compelled–they’re all things that every game needs to have, so I hope that people get that from Twelve Minutes. “Entertainment is always important, McAvoy continues.

12 minutes engine

Whatever ending gamers arrive at, we want something that was worthwhile of their time–something that helps them grow and learn something.” The game never tells you what to do, and it’s on the player to deal with this dilemma. Luis Antonio / Annapurnaīoth McAvoy and director Antonio are very proud of the finished product, and hope both seasoned players and gaming newcomers get a new experience from it.Īntonio explains: “The game engine is on you believing in, and caring about, our three characters. 'Twelve Minutes' adopts an idiosyncratic top-down view to tell its dramatic tale. “I just got to come in and do my bit–sit there and explore, play with Daisy, play with Willem, and just play as an actor, and not have to be confined by the decisions of an animator.” “I think if I was having to act along to a brilliantly realized CG face and match what an animator had done, it’d be more difficult because then I don’t have freedom of expression, control, and creativity. “I mean, whenever I’m acting, I can’t see my face, and I can’t see my hands and I don’t really see what I’m doing,” he explains. While Twelve Minutes’ top-down view limits visual emotion from characters, McAvoy says this actually helped his performance. To get to go a few rounds with him was a bit of an honor.” Whenever he speaks, whatever accent he’s doing, you know you’re listening to Willem Dafoe.

12 minutes engine

He’s so experienced his voice is so iconic. “I mean, he’s been doing work at the highest level for longer than I’ve been alive. Meanwhile, Willem Dafoe recorded his lines in Rome, but McAvoy and Ridley remained in touch with him online, discussing Twelve Minutes’ various challenges, story arcs, and directions–and despite being 1,000 miles apart, the veteran actor proved to be an inspiration to him. Getting to work with anybody during the pandemic was amazing, but getting to act with somebody of her caliber was fantastic.” “She’s an amazing actor of such strength, and has such a great presence. “Working with Daisy was a bit of a treat really,” McAvoy continues. 'Star Wars' actor Daisy Ridley plays opposite James McAvoy in 'Twelve Minutes'.







12 minutes engine